The library
Scrolls
Short, plain guides to how the keep works: the arithmetic behind the chambers, the tricks a mind plays with streaks, one strategy note and the tools for stepping away. Each takes about four minutes to read.
Scroll 1
What a pay table tells you
Every chamber prints its pay table in full. Here is how to read one, and what it can and cannot promise.
Scroll 2
Streaks and the memoryless die
A run of bad rounds says nothing about the next one. Dice are the easiest way to see why.
Scroll 3
Closing the gates well
Which gates to shut first in Close the Gates, why the high ones usually go early, and when the rule bends.
Scroll 4
Quiet hours and pauses
How the keep's breaks work, why the long ones cannot be cut short, and how to pick the right one.
What the scrolls are for
Games of chance are easier to enjoy, and easier to put down, when you know what is going on underneath. None of these scrolls will help anyone beat a game; nothing can. They are here so that the numbers on the chamber pages make sense, and so that the habit of reading them travels with you.