Scroll · 6 November 2026
Quiet hours and pauses
How the keep's breaks work, why the long ones cannot be cut short, and how to pick the right one.
Four kinds of break
The keep has four ways to step away, and each suits a different moment. An ember check interrupts you at a set interval with your numbers for the visit. A visit limit closes the chambers after a number of rounds or glints staked. Quiet hours shut them every night from a time you choose until seven in the morning. A pause shuts them right now, for anything from thirty minutes to thirty days.
Why long pauses cannot be shortened
A pause of four hours or more runs to the end. You can make it longer, but not shorter. The same goes for quiet hours: while they are on, the setting is locked until seven. That can feel strict when you set it, which is exactly the point. The decision to take a break is usually made calmly; the urge to undo it usually is not.
The thirty-minute pause is the one exception. It is meant for a quick breather, and you can lift it early if you change your mind.
Choosing the right one
If you lose track of time, use ember checks: every fifteen or thirty minutes is a good start. If one round becomes many, set a round limit before you begin. If late nights are the problem, quiet hours do the remembering for you. If you want distance from the keep altogether, pause for a week or a month.
What they cannot do
All of these live in your browser. Clearing the whole browser, or using a different device, gets round them. They are tools for keeping a promise to yourself, not locks against someone determined to break it. If you need a firmer barrier around gambling for money, GAMSTOP, Gamban and your bank's gambling block are built for that, and GamCare's helpline on 0808 8020 133 is free to call any time.