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Emberdorne

18+ onlyFor entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

Cover art for Stoke

Floor I · Dice wing

Stoke

Choose a heat before the round. One die is thrown until the fire reaches it, unless a one puts it out first.

  • Stakes 5 to 200 glints
  • Glints have no cash value
  • 18+ only

Play Stoke

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Choose a stake to begin.

Stake

About Stoke

Stoke is the shortest round in the keep, and the most honest about its odds. Before you start you choose a heat: 10, 15, 20, 25 or 30. Then a single die is thrown again and again. Each throw from two to six adds to the fire. A one puts it out.

If the total reaches your heat before a one appears, the fire holds and the round pays at the rate for that heat. If a one comes first, the stake is lost, however close the fire was. A higher heat needs more throws, so it pays more and succeeds less often.

Many games of this kind ask you after every throw whether to carry on. Stoke does not. The only choice is the heat, made before the round, so there is no moment where a near miss tempts you to push on. The table below prints the exact chance of reaching each heat next to what it pays.

How to play

  1. Choose a heat: 10, 15, 20, 25 or 30.
  2. Pick a stake from 5 to 200 glints and press Stoke.
  3. The die is thrown until the total reaches the heat or a one comes up. There is nothing else to press.
  4. Reached: the stake comes back multiplied by the heat's rate. Put out: nothing comes back.

Pay table

Every figure is what comes back for one glint staked; multiply by your stake. The chance column is exact, worked out from the dice, not from play. The numbers come straight from the data file the game itself reads.

Pay table
Heat you chooseChance to reach itBack for 1 glint
Heat 1059.0 %1.61
Heat 1547.0 %2.02
Heat 2037.5 %2.54
Heat 2530.0 %3.18
Heat 3023.9 %3.99

At a glance

Die
One die, rolled again and again until the round ends
Stakes
5 to 200 glints a round
Your choice
The heat, 10 to 30, before the first throw
Settles when
The total reaches the heat, or a one is thrown
No mid-round choices
Once you stoke, the round plays out on its own
Round
About 3 to 6 seconds

Where to stop

Short rounds pile up quickly: thirty rounds of Stoke take a few minutes. Set a round limit on the Play responsibly page if you like this chamber, and let it close the door for you.

Set a reminder, a round limit or quiet hours

Fair play

Your browser's built-in randomness settles each outcome the instant you press the button. Nothing is tuned to your glints, your history, the hour or the length of your session, and the chamber has no idea who you are. Across many rounds every chamber returns somewhat less than it takes in, which is how games of chance are built. Glints are worth nothing in money, so nothing real changes hands either way.

No round is ever bought: every chamber is free, glints cannot be purchased, and a free rekindle to 2,000 glints is there whenever you drop below 40. Playing or success here does not imply future success at real-money gambling.