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Emberdorne

18+ onlyFor entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

Cover art for Ash & Ore

Floor VI · Reel wing

Ash & Ore

Nine treasures from the forge ash: crowns, keys and chalices, each in copper, silver and gold. A line can match on three different things.

  • Stakes 5 to 200 glints
  • Glints have no cash value
  • 18+ only

Play Ash & Ore

Choose a stake to begin.

Stake

About Ash & Ore

Every symbol in Ash & Ore has two properties, a shape and a metal. There are crowns, keys and chalices, and each comes in copper, silver and gold. That gives nine treasures, and the lines read them in three different ways at once.

The ordinary way is the exact match: three, four or five of the same treasure from the left, say three Gold Keys. Gold matches pay the most, copper the least. The second way is a full line of one metal: five silver symbols across all five reels pays even when the shapes are mixed. The third is a full line of one shape: five crowns of any metals.

Only the best reading of each line is paid, never two. The Ember Stone appears on the middle three reels and stands in for any treasure, so it can finish an exact match, a metal line or a shape line, whichever pays more.

How to play

  1. Pick a stake from 5 to 200 glints. The stake covers all ten lines.
  2. Press Spin. Each line is read from the left in three ways: the same treasure, one metal across all five reels, or one shape across all five.
  3. The best reading on each line is paid; the glowing cells show which ones counted.
  4. The verdict line shows what came back against your stake.

Pay table

Every figure is what comes back for one glint staked on the spin; multiply by your stake. The exact-match rows count three, four or five of the same treasure from the left. Metal and shape lines only pay as full lines of five. The numbers come straight from the data file the game itself reads.

Pay table
Line3 on a line4 on a line5 on a line
Any Gold object, the same one on the line1.54.518
Any Silver object, the same one on the line0.9311
Any Copper object, the same one on the line0.51.87
A full line of Gold, any shapes––3.5
A full line of Silver, any shapes––2.5
A full line of Copper, any shapes––2
A full line of one shape, any metals––2

At a glance

Reels
Five reels by three rows, ten fixed lines
Stakes
5 to 200 glints a spin
Symbols
3 shapes × 3 metals = 9 treasures, plus the Ember Stone
Wild
Ember Stone, reels 2 to 4
Lines that pay
About 37 spins in 100 bring something back
Round
About 2 seconds

Where to stop

Most spins in this chamber hand back something smaller than the stake. Small returns keep a session going without changing where it ends up, so watch the Change figure in the brazier, not the flashes.

Set a reminder, a round limit or quiet hours

Fair play

Your browser's built-in randomness settles each outcome the instant you press the button. Nothing is tuned to your glints, your history, the hour or the length of your session, and the chamber has no idea who you are. Across many rounds every chamber returns somewhat less than it takes in, which is how games of chance are built. Glints are worth nothing in money, so nothing real changes hands either way.

No round is ever bought: every chamber is free, glints cannot be purchased, and a free rekindle to 2,000 glints is there whenever you drop below 40. Playing or success here does not imply future success at real-money gambling.