Floor VII · Reel wing
Lava Rise
Five reels, four rows, twenty lines and a volcano that does one thing well: it sends a row of lava up the reels.
- Stakes 5 to 200 glints
- Glints have no cash value
- 18+ only
Play Lava Rise
Choose a stake to begin.
About Lava Rise
Lava Rise sits on the top floor of the keep, and it is the most straightforward chamber we have. Five reels and four rows show twenty symbols each spin, and twenty fixed lines read them from the left. Three or more of the same symbol from the first reel along a line pays; a Lava Block on reels two, three or four can take the place of any symbol other than the caldera.
The caldera is the reason the chamber exists. Land three or more of them anywhere on the reels and the next four spins are eruption spins, played at the stake you already paid. On the first eruption spin the bottom row turns to lava from end to end, and every cell in it counts as a Lava Block. On the second spin the lava sits one row higher, then one higher again, until it reaches the top row on the fourth spin.
Because the lava row crosses every line that passes through that row, an eruption spin pays far more often than a normal one. It still settles like any other spin: what comes back is added up and shown against your stake, and the round ends.
How to play
- Pick a stake from 5 to 200 glints. The stake covers all twenty lines.
- Press Spin. Lines pay from the leftmost reel for three, four or five matching symbols.
- Three or more calderas anywhere start four eruption spins. They play out by themselves at the stake you paid; there is nothing to press.
- On eruption spins the lava row is wild: row 4 first, then rows 3, 2 and 1.
- The verdict line shows what came back against what you staked for the whole round.
Pay table
Every figure is what comes back for one glint staked on the spin, already shared out over the twenty lines; multiply by your stake. Only the best win on each line is paid. A Lava Block pays as the symbol it completes, and a line of Lava Blocks alone pays as five Obsidian Orbs. The numbers come straight from the data file the game itself reads.
| Symbol | 3 on a line | 4 on a line | 5 on a line |
|---|---|---|---|
| 0.75 | 3.75 | 15 | |
| 0.6 | 2.25 | 9 | |
| 0.45 | 1.5 | 6 | |
| 0.35 | 1.1 | 4.5 | |
| 0.15 | 0.45 | 1.8 | |
| 0.12 | 0.36 | 1.5 | |
| 0.1 | 0.3 | 1.2 |
At a glance
- Reels
- Five reels by four rows, twenty fixed lines
- Stakes
- 5 to 200 glints a spin, spread over all lines
- Wild
- Lava Block, reels 2 to 4, and the whole lava row in eruption spins
- Eruption
- 3 or more calderas anywhere: 4 spins at no extra stake
- How often
- Eruptions start about once in 107 spins
- Round
- About 3 seconds, 10 with eruption spins
Where to stop
Eruptions are rare and arrive in clusters as often as not; there is no such thing as one being due. If you notice yourself spinning to see the lava once more, that is the moment to stand up.
Fair play
Your browser's built-in randomness settles each outcome the instant you press the button. Nothing is tuned to your glints, your history, the hour or the length of your session, and the chamber has no idea who you are. Across many rounds every chamber returns somewhat less than it takes in, which is how games of chance are built. Glints are worth nothing in money, so nothing real changes hands either way.
No round is ever bought: every chamber is free, glints cannot be purchased, and a free rekindle to 2,000 glints is there whenever you drop below 40. Playing or success here does not imply future success at real-money gambling.


